Melee Weapon Attack: +6 to hit, reach 5 ft., one target. If the mimic is in object form, the target is subjected to its Adhesive trait.īite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. The mimic can innately cast the following spells, requiring no components:Īt will: create bonfire, prestidigitation, produce flame The mimic's innate spellcasting ability is Constitution (spell save DC 14, +6 to hit with spell attacks). Grappler.The mimic has advantage on attack rolls against any creature grappled by it. Ability checks made to escape this grapple have disadvantage.įalse Appearance (Object Form Only).While the mimic remains motionless, it is indistinguishable from an ordinary object. A Gargantuan or smaller creature adhered to the mimic is also grappled by it (escape DC 14). It reverts to its true form if it dies.Īdhesive (Object Form Only).The mimic adheres to anything that touches it. Any equipment it is wearing or carrying isn't transformed. Its statistics are the same in each form. Shapechanger.The mimic can use its action to polymorph into an object or back into its true, amorphous form. A creature charmed by the mimic can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature charmed in this way does nothing on its turn except move as close as it can to the mimic. Each target must succeed on a DC 11 Wisdom saving throw or be charmed by the mimic for 1 minute. The mimic releases a strong musk that targets all humanoids within 30 feet of it. On a successful save, the mimic falls harmlessly to ground at the target's feet without the target being subjected to any of these effects. Until this grapple ends, the target is blinded. On a failed save, the target takes 3 (1d4 + 1) bludgeoning damage and is grappled by the mimic. That creature must make a DC 12 Dexterity saving throw. The mimic flings itself up to 10 feet through the air towards a creature it can see. Hit: 3 (1d4 + 1) piercing damage plus 2 (1d4) acid damage. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Phandelver and Below: The Shattered Obelisk And since the deck is designed to chain discover triggers over and over again, you can easily deal an impressive amount of damage before your opponent can really do anything to stop you.Mordenkainen Presents: Monsters of the Multiverse Since theįrom your deck before casting it for free, Quintorius can seal the deal that much quicker. But all these cards just force the meta to only play these in response to Geological Appraiser.The other way this deck becomes a little too consistent is with the recently promoted planeswalker Quintorius Kand, which has a static ability that deals two damage to an opponent whenever you cast a spell from exile and then you gain two life. There are a few ways to interrupt the combo for a turn or two, destroying Geological Appraiser in response to the first clone’s enter the battlefield trigger to copy Geological Appraiser, playing enchantments like Roiling Vortex to deal five damage to your opponent for each spell they cast without paying mana for it, or even holding up counter spells to stop the initial card from being cast.
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